

And so mankind must continue to atone for the sin of magic. Though man emerged victorious, many threats yet loom large in the shadows of that hard-fought peace, threatening to engulf the world. The Crusades that followed ended when "the Destroyer", Justice, was defeated. As if to condemn these thoughtless deeds, the Gears developed a will of their own and turned their fangs upon humanity. But this very resource, meant to usher in world peace, was instead leveraged as a tool of war, and in time the Gears were created. The prologue, and the game itself, provides more details on the series' backstory: It was in 1999 that mankind discovered magic. Players can also earn a number of achievements and badges. It can be paused at any time to investigate the Library Mode, a glossary of terms in the series. The Story Mode presents the story as a film-like animation divided into several chapters for uninterrupted viewing.
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The Battle Mode comprises the Arcade Mode, which unveils part of the game's Story Mode after the player defeats eight CPU opponents the offline Versus mode against a second player or against the CPU, and the M.O.M Mode. The first allows online matches Practice Mode features the regular Training feature, a Tutorial, Missions, and Challenges that focus on performing combos. The game features four main modes: Network Mode, Practice Mode, Battle Mode and Story Mode. Landing this attack results in potentially massive damage. While Danger Time is active, damage is increased by 20%, and connecting with any Roman Cancelable strike on hit will result in a Mortal Counter. A clash occurs when simultaneous attacks strike one another, and result in one of two scenarios: a Normal Clash (a standard clash like previous games where either player can cancel the clashed attack into a new attack), and the occasional 10-second Danger Time. A successful repel forces the opponent into a stunned state, but even in this state they can still perform their own Blitz Shield.

It requires 25% Tension, and will repel strikes and projectiles, but not Throws and Overdrives. There is also a new guard option: Blitz Shields ( + any button except while at neutral, in mid-air and crouching with ). Level", and only displays levels above 0. The latter allows for new corner combos, as the opponent is sticked to the wall in the corner even after subsequent attacks. Slashbacks, Throw Breaks, and Force Breaks are also removed.ĭust Attacks now have two followups: Homing Jump, and the newly-added Homing Dash (holding after a successful Dust). Force Roman Cancels are removed, and instead it comes in three types: red, yellow and purple. Regarding Roman Cancels, players can now cancel most missed attacks, and character will have a red X over them when cancelling is disabled.

Movement, Overdrive Attacks, Psych Bursts, Instant Block, Faultless Defense, Dead Angle Attacks, Stun, and Throws work the same. It returns to the six-button layout: the five basic attacks-Punch, Kick, Slash, Heavy Slash and Dust -, and the Respect button for taunting or respecting the opponent. After the genre departure in Overture, Guilty Gear Xrd -Sign- goes back to using the series' customary gameplay mechanics from Guilty Gear XX and ♯Reload.
